ezMat - for 3ds Max [FStorm]
$15+
$15+
https://schema.org/InStock
usd
phaase1
A Script for 3ds Max that will import textures via drag´n drop into the material editor as complete materials in a memory optimized way and much more for a faster workflow.
Its all about DE
"DE simply means doing whatever you do in the easiest most relaxed way you can manage which is also the quickest and most efficient way, as you will find as you advance in DE. Do easy!"
By pressing a custom hotkey you can:
- convert bitmaps to FStormBitmap
- if there is no HDRI in the environment slot, the first HDRI loaded will be assigned
- textures will be imported memory optimized (mono for bumps / color for normal maps etc.)
- bitmap nodes will be renamed according to the content (diffuse, gloss ..)
- pbr support will be detected automatically
- create material by texture selection
- create auto-sync tiling/transformations in materials
- mix materials
- multi editing of FStormMultiTex
- quickly inverting FStormGradient
- FStormDistance with quick selection for faster assigning/removing/replacing objects to the FStormDistanceMap.
- create MatteMaterials for FStorm
ver 2.15 (Aug 2024)
Requirements:
3dsMax 2014 or newer 2024.1+ recommended
FStorm
Reselling or decrypting this script is not allowed.
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